![]() The previz was done with “Les androids” a French company specialized in Previz and Animatics. We were contacted by Ubisoft directly, because we previously had the opportunity to work with them on a different cinematic. How did you start Ghost Recon Wildlands? How many artists were involved, and how long did it take for your team to complete it? So it is extremely motivating and inspiring to work in a studio with such a variety of projects and so many talented artists. It was a creative collaboration and we provided artworks and assets for the Trollmarket. ![]() We were involved from the beginning of the project and were asked to create the Trollmarket World. The studio also had the chance to collaborate with Dreamworks and Guillermo Del Toro’s Trollhunters TV show. The artistic range spans across very realistic CGs like the “Ghost Recon” cinematic, to a more traditional cartoon style like the “Triumph find the One” campaign () and an even more stylized image such as the “Charles X can you do it” clip ” (). The studio is known for its projects’ diversity and its ability to work on very different artistic styles. Brunch Studio is also a part of the Nigthshift group. “Eddy” became the Production Company while Brunch Studio became the CG Animation Company. Two years ago, we had to split the CG and the Production department. ![]() It began 14 years ago under the name of “Chez Eddy”. Please could you briefly introduce us to Brunch Studio, telling us about the accomplishments of your team and what makes you stand out differently?īrunch Studio is a French VFX and animation studio based in Paris. Ghost Recon Wildlands opening sequence by Brunch Studio has won Reel of the Month #9 and CG Record Team has great time to talk with them to see how their team to create the Cinematic opening sequence! 1.
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